User:Saiveeon/Statmod Stats: Difference between revisions

Tockdom>Campbell Mop
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== Vehicle Statistics ==
== Vehicle Statistics ==
</noinclude>* '''Drift Type:''' The drift type of a vehicle.
</noinclude>* '''Drift Type:''' The drift type of a vehicle.
* '''Weight Class:''' The internal weight class used to determine trick height and camera FOV. Every increasing weight class decreases trick movement angle by 2 degrees on both stunt and flip tricks.
* '''Weight Class:''' The internal weight class used to determine trick height and camera FOV. Every increasing weight class decreases trick momentum angle by 2 degrees on both stunt and flip tricks.
* '''Weight:''' How heavy a vehicle is when bumping other racers.
* '''Weight:''' How heavy a vehicle is when bumping other racers.
* '''Bump Deviation Level:''' A factor that increases how much your vehicle's angle is changed when getting bumped.
* '''Bump Deviation Level:''' How much your vehicle's angle is changed when getting bumped.
* '''Speed:''' How high the base speed of a vehicle is.
* '''Speed:''' How high the base speed of a vehicle is.
** The actual speed of light characters has been reduced by 11 and the speed of light vehicles increased by 11 for ease of comparison.
* '''Turning Speed:''' How much speed the vehicle retains when turning with handling on manual (percentage per frame).
* '''Turning Speed:''' How much speed the vehicle retains when turning with handling on manual (percentage per frame).
* '''Acceleration:''' The acceleration rates in u/f² (kmh/frame) for the respective acceleration stages. Graphical functions to model acceleration: https://www.desmos.com/calculator/dmlr1edxvf
* '''Acceleration:''' The acceleration rates in u/f² (kmh/frame) for the respective acceleration stages. Graphical functions to model acceleration: https://www.desmos.com/calculator/dmlr1edxvf
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* '''Off-Road Speed:''' How much speed the vehicle retains in different off-roads (percentage). Each value corresponds to a [[KCL flag]]. Values above 1 have no effect and are capped at 1.
* '''Off-Road Speed:''' How much speed the vehicle retains in different off-roads (percentage). Each value corresponds to a [[KCL flag]]. Values above 1 have no effect and are capped at 1.
* '''Off-Road Traction:''' How much traction the vehicle retains in different off-roads (percentage of direction rotation acceleration). Each value corresponds to a [[KCL flag]].
* '''Off-Road Traction:''' How much traction the vehicle retains in different off-roads (percentage of direction rotation acceleration). Each value corresponds to a [[KCL flag]].
* '''Drift Angle:''' The angle of movement relative to the facing direction while drifting, in degrees. Only applicable to outside drift.
* '''Drift Angle:''' Outside drift momentum target angle while drifting, in degrees. Only applicable to outside drift.
* '''Drift End Correction:''' The angle decrement per frame after releasing a drift (degree direction rotation deceleration). Only applicable to outside drift.
* '''Drift End Correction:''' Drift angle decrement after a drift, in degrees. Only applicable to outside drift.
* '''Tilt:''' How strongly the vehicle can tilt on its side. Only applicable to karts.
* '''Tilt:''' How strongly the vehicle can tilt on its side when turning with handling or drift. Only applicable to karts.
'''Performance Transmission''' is simply the use of negative A1 drift acceleration in order to create a lower drifting top speed than non drifting top speed. Arc used it to create a pseudo wheelie mechanic for karts and it is used on Mini Beast, Blue Falcon, Jet Bubble, Wild Wing, Super Blooper, and Honeycoupe.
'''Corsa''' vehicles are karts meant to be used like F1 race cars by having high handling, low drift, 0 drift angle, and 0 mini turbo (minimum mini turbo duration in-game is actually 1 frame). These features encourage turning with handling instead of drifting and the use of automatic to simulate understeer on Classic Dragster, Sprinter, and Jetsetter.
{|border="1" cellspacing=0 cellpadding=1 style="background:#f5f5f5;border-collapse:collapse" class="grid sortable center"
{|border="1" cellspacing=0 cellpadding=1 style="background:#f5f5f5;border-collapse:collapse" class="grid sortable center"
!colspan="40" bgcolor="#9c9c9c"|'''<big>Vehicle Statistics</big>'''
!colspan="40" bgcolor="#9c9c9c"|'''<big>Vehicle Statistics</big>'''
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|bgcolor="MistyRose"| 0.2128 → 0.3128
|bgcolor="MistyRose"| 0.2128 → 0.3128
|bgcolor="MistyRose"| 0.3364 → 0.3664
|bgcolor="MistyRose"| 0.3364 → 0.3664
|bgcolor="MistyRose"| 0.04364 → 0.4864
|bgcolor="MistyRose"| 0.04364 → 0.04864
|bgcolor="MistyRose"| 0.2
|bgcolor="MistyRose"| 0.2
|bgcolor="MistyRose"| 0.8
|bgcolor="MistyRose"| 0.8
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=== Other Vehicle Changes ===
=== Other Vehicle Changes ===
The following changes are uncommon or less important stats that are changed on only a few vehicles and I didn't want to crowd the above table with. Most notably, Standard Kart S has all of Cheep Charger's stats, Daytripper holds trailing items in front of it, and all collision speed modifiers are ineffective because either the value is >1 or they are on inapplicable surfaces.  
The following changes are uncommon or less important stats that are changed on only a few vehicles, and so I didn't want to crowd the above table with them. Most notably, Standard Kart S has all of Cheep Charger's stats due to a file corruption, Daytripper holds trailing and rotating items in front of it, and all collision speed modifiers are ineffective because the value is either >1 or they are on inapplicable surfaces. Many vehicles have changed "rotating/trailing items Z distance" because Atlas's editor incorrectly labels the stat "traction" and Arc messed around with a bunch of vehicles before asking me what the stat actually does.
* '''Standard Kart S:'''  
* '''Standard Kart S:'''  
** Item distance (X): 100 → 90
** Rotating items Z radius: 100 → 90
** Item distance (Y): -12 → -15
** Rotating items X radius: -12 → -15
** Item distance (Z): 80 → 75
** Rotating/trailing items Y distance: 80 → 75
** Item distance origin offset: -15 → -3
** Rotating/trailing items Z distance: -15 → -3
** Mega mushroom scale: 2.3 → 2.7
** Mega mushroom scale: 2.3 → 2.7
** Tire distance: 0.6 → 0.7
** Tire distance: 0.6 → 0.7
* '''Wild Wing:'''
* '''Wild Wing:'''
** [[KCL flag#Boost Panel (0x06)|0x06]] (Boost Panel): 1 → 1.1
** [[KCL flag#Boost Panel (0x06)|0x06]] (Boost Panel) speed: 1 → 1.1
** Item distance origin offset: 0 → 12
** Rotating/trailing items Z distance: 0 → 12
** Mega mushroom scale: 1.95 → 1.6
** Mega mushroom scale: 1.95 → 1.6
* '''Daytripper:'''
* '''Daytripper:'''
** Item distance origin offset: -7.0 → 200.0
** Rotating/trailing items Z distance: -7.0 → 200.0
* '''Sprinter:'''
* '''Sprinter:'''
** [[KCL flag#Boost Panel (0x06)|0x06]] (Boost Panel): 1 → 0.1
** [[KCL flag#Boost Panel (0x06)|0x06]] (Boost Panel) speed: 1 → 0.1
** [[KCL flag#Boost Ramp (0x07)|0x07]] (Boost Ramp): 1 → 0.1
** [[KCL flag#Boost Ramp (0x07)|0x07]] (Boost Ramp) speed: 1 → 0.1
* '''Standard Bike M:'''
* '''Standard Bike M:'''
** Item distance origin offset: -2 → 0
** Rotating/trailing items Z distance: -2 → 0
* '''Zip Zip:'''
* '''Zip Zip:'''
** [[KCL flag#Sticky Road (0x16)|0x16]] (Sticky Road): 1 → 1.3
** [[KCL flag#Sticky Road (0x16)|0x16]] (Sticky Road) speed: 1 → 1.3
* '''Flame Flyer:'''
* '''Flame Flyer:'''
** Item distance origin offset: 0 → 69
** Rotating/trailing items Z distance: 0 → 69
* '''Piranha Prowler:'''
* '''Piranha Prowler:'''
** Item distance (X): 185 → 280
** Rotating items Z radius: 185 → 280
* '''Standard Bike L:'''
* '''Standard Bike L:'''
** Bump Deviation Level: 0.2 → 2
** Bump Deviation Level: 0.2 → 2
* '''Spear:'''
* '''Spear:'''
** Item distance origin offset: 3 → 10
** Rotating/trailing items Z distance: 3 → 10


== Item Probabilities ==
== Item Probabilities ==